Online Audio Spaces Update: New Features for Virtual Event Organizers
It’s been about 8 weeks since we launched High Fidelity’s new audio spaces in beta. We really appreciate all the support, particularly if you have ...
by Emily Iwankovitsch
Social Media Marketing Manager
Here is a recap of submitted PRs and proposals that were discussed and merged.
Submitted by @SaracenOne
This unifies the cube and sphere in the Create tools, which we thought makes a ton of sense. PR was approved by @ZappoMan on the spot.
Submitted by @SaracenOne
Work for experimental lightmap support being added to the forward renderer. This PR was recently approved and merged by @SamCake.
Submitted by @SaracenOne
Our vision is to support the glTF spec as thoroughly as possible, and glTF importer improvements are on our radar as well. One of our interns recently put up a PR that supports skeletons and animations. We have an automated testing tool, "Nitpick," to use for any graphics engine changes, and this could help us with external developer PRs as well.
Submitted by @SaracenOne
Unweighted vertices in an FBX should be parented to the root bone, not the root of the model. This PR will be merged once it passes code review, as the build is currently failing on Linux and Mac due to a used variable warning.
Submitted by @SaracenOne
This simply adds a new field which allows new users logging in to set their display name. Pre-merge testing is required, but Brad confirms it will be in Beta Release 84.
Other Topics
Shadow maps may be too heavy for low-end systems, which we are continuing to prioritize at this time.
@PhilipRosedale cautioned about IP clearance of the actual code, as it is relevant to codec issues. Raw PCM data is what would be required, although advanced encoding would also be possible.
Essentially, giving a guest access conveyed through a prior access code. @PhilipRosedale agrees that it's needed, and would be an open source project proposal we'd love to discuss more in depth at the next meeting.
Smaller submissions are better than big ones for a few reasons, but primarily because it’s more efficient for QA.
We encourage open source project proposals to be submitted prior to the monthly meeting so our team has time for consideration and preparation. Our leadership team will review the proposals thoroughly in the meeting, as time permits. It would be helpful for any developer to outline in their proposal what they’ve learned, and what they’re curious to know more about.
Thank you to everyone who attended and contributed to our last meeting. High Fidelity's next Open Source Project Proposals Meeting will be on June 12, 2019 from 9-10 a.m. PDT / 4-5 p.m. UTC. We look forward to reviewing and discussing the submitted proposals and PRs.Related Article:
by Ashleigh Harris
Chief Marketing Officer
It’s been about 8 weeks since we launched High Fidelity’s new audio spaces in beta. We really appreciate all the support, particularly if you have ...
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