Online Audio Spaces Update: New Features for Virtual Event Organizers
It’s been about 8 weeks since we launched High Fidelity’s new audio spaces in beta. We really appreciate all the support, particularly if you have ...
Greetings, Metaverse!
Last week I wrote about the High Fidelity Pioneer Builders program. If you haven’t read it yet, you might want to take a look! Today, we continue by taking a good look at another particularly well-made Pioneer domain, Polygon, by Giovanny Arce, aka Polygon Monster.
When you first land at Polygon, you’re struck by the artist’s use of line and forced perspective, you arrive in an enormous palace of crystalline minerals. Suspended in midair, the structure is reminiscent of the floating, mysterious world of Miyazaki’s Laputa, Castle in the Sky.
A soundtrack with pads, strings and piano, invites the visitor into the enormous crystalline temple. Approaching the center of Polygon, you’ll find a pyramid-like hunk of material, rich and powerful, seemingly the heart and life-force of the floating structure. With enormous hunks of shimmering metals and minerals, suspended in midair by terrific forces and deeply pulsing with energy, Polygon feels like the perfect representation of potential energy. Using High Fidelity’s physically based rendering, Giovanny composited ancient, almost hieroglyphic-looking visual elements on top of the immense and shimmering mass.
I asked Giovanny a couple of questions about the build, and here are his insights:
Working with certain constraints and making something that is running on the cloud, I had to think about how many resources I wanted to implement without breaking the performance. To my surprise, I did some tests in the beginning with around 1 to 3 million polygons and it runs fairly smooth, so that gave me a little bit of breadth to make something bigger.Creating a mock-up with cubes and spheres in High Fidelity is key as a guide for layout, also using an avatar as a reference in your 3D tool of choice is very important if you want everything to fit perfectly. I made a list of objects that I wanted to add, as well as a list of materials and textures. For execution, I used 3D-Coat extensively for texturing, Blender for 3D modeling and ZBrush for the high poly details.For the background mountains I cheated a little bit, compositing everything in Blender and baking out the whole render into a 4k map to save resources. For music, I wanted a combination of relaxing and mysterious ambiance, which I found on Purple Planet. I used atmospheric wind sounds in several places as well. These and other sound effects were selected from freesound.org, with Creative Commons attribution information in the entities’ description.
If you’d like to experience Polygon yourself, put on your HMD and head to hifi://polygon.
Because there’s much that you can explore while flying, you might want to try navigating with Settings>Advanced Movement for Hand Controllers. Consider visiting with a friend, it’s quite fun to explore with others.
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by Ashleigh Harris
Chief Marketing Officer
It’s been about 8 weeks since we launched High Fidelity’s new audio spaces in beta. We really appreciate all the support, particularly if you have ...
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